Friday, October 9, 2009

Turbo the Movie

Link Here.

It's about 30 minutes long, and some have aptly described it as Karate Kid meets Tron.

This may be some of what games in the future are like, actually. This setup itself may not work competitively, because while the moves are seemingly entirely dependent on your own skill, there isn't really anything in the way of feedback (at first, anyway). Anyway, the interface itself looks too much like it needs study, which is why only the most dedicated to the game would advance competitively. They pull off some moves I had no idea that the game would be able to interpret correctly, too, but it's a movie, and liberties like that must be taken sometimes.

Another thing that games can do, and will do in the future, is mind-controlled applications (they have running prototypes already; lots of sci-fi stuff). They can actually take that a step further, and have sensors for other things and react accordingly (exhibit A and B). These things look silly now, but so did Guitar Hero when it was first released.

Now, there's nothing wrong with a board game; one of my high school projects was a board game, and it was fairly popular with the open-house parent-and-valedictorian crowd. That said, the future tends to be exciting because it's unknown, and there's not much room left for surprising people with a board game (though imagine the scenario in which introducing one would be completely surprising. The priest says, "Ashes to ashes. Dust to dust. Who's up for some Settlers of Catan?" Sorry, that was pretty inappropriate).

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