Of course I'm not surprised about this particular, ahem, implementation of this technology; there were jokes about things like this since people were thinking about motion controls on consoles. I am also not surprised to see Team Ninja being the first to commercialize it, either (exhibit A for pervertedness, exhibit B for how long they've been up to this). These guys (and you know it's mostly guys) have never been bashful about how they sell sex with their games. The appeal, supposedly, is that they make great games that also happen to be very male-targeted with upskirts and jiggly jugs.
Now, the older version of Ninja Gaiden 2 doesn't have this "feature" at all, which is reason enough to advertise it I guess. I played the other version, and it's tough as nails to progress through (I died in the introductory level, not even called level 1. Really tough). This makes me wonder: with this version, is the sort of thing they show in the commercial the payoff for progressing through the game? If so, you can count me out, as the real thing(s) must be easier to deal with.
And now for something completely different.
Happy Talk Like A Pirate Day!
In case you weren't aware, Sept. 19 is International Talk Like A Pirate Day, where the only thing you do to celebrate is talk like a pirate. The basics are here, if you want them. If you already talk like a pirate, then today's the day to just have fun with it.
Cheers!
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