I suppose one way to get things moving is to get more in on the project. There aren't too many people I know that are interested in design, though. Most of my friends that are interested in what I do are more suited for development than ground-level design. Perhaps I simply need to crack down and write it all out myself; not out of the question, I got this far on my own, but I see myself making my goals more years from now with this method. So far what I've done is take something that's bugging me, and fix it in a week. Baby steps.
Compounding this is what little free time I have I need for my many interests, hobbies, and chores. It's much easier to take out the trash and talk to friends than write out power balancing formulas and conditional modifiers. I have a friend who's really worried about my happiness, so much so that every time I see her she asks me if I have a girlfriend, and if not, what I'm doing about it. That subject is for a whole new post.
Overall, I'm happy with what I have done, but realize that what's there is only the skeleton. Satoru Iwata once said at a game developer's conference, "...making things easier for players, makes things harder for developers." Since doing this self-education on game design, I couldn't agree more.
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